I Wanna Be The Forums!

Please login or register.

Login with username, password and session length
Advanced search  

News:

Chat button has been eaten. Click here to join in the idling fun!

Pages: [1] 2

Author Topic: I Wanna Be The Engine! (mmf2) [r1]  (Read 23307 times)

sgt.D

  • Full Member
  • ***
  • Posts: 133
  • Yo dawg !
    • View Profile
I Wanna Be The Engine! (mmf2) [r1]
« on: June 30, 2009, 05:55:03 am »

I hope it will help .
I made an engine for mmf2 as tiji did for game maker.
I know that my engine is maybe not as good as the one of tiji but english isn't my first language.
It takes me time so i hope it will be helpful. :)

NEW UPDATE

-Save file aren't .ini anymore but array : the save cannot be cheated and it's now exactly the same saving engine as in iwbtg.
-Jump gravity limit fixed
-Horizontal moving platform added

link : http://www.mediafire.com/?mddkhdzthmn

*with PMO* ( From deimos ): http://www.mediafire.com/?hmjge2munlm
« Last Edit: May 23, 2010, 04:52:43 pm by sgt.D »
Logged


Ellipsis

  • Ellipsis
  • The Guy
  • *****
  • Posts: 1907
    • View Profile
    • If Not Equal Limited
Re: I Wanna Be The Engine! (mmf2) [r1]
« Reply #1 on: June 30, 2009, 11:12:31 am »

Cool thanks.
Logged

Dr.Razer

  • Jr. Member
  • **
  • Posts: 81
  • Derp Dhurr Dirp Dugh Fergh
    • View Profile
Re: I Wanna Be The Engine! (mmf2) [r1]
« Reply #2 on: June 30, 2009, 02:21:00 pm »

Awesome, thanks dude.
Logged
"Goddamn stone age"

YuPony

  • Totally Banned Forever Okay
  • Hero Member
  • *****
  • Posts: 685
  • /Facepalm
    • View Profile
Re: I Wanna Be The Engine! (mmf2) [r1]
« Reply #3 on: June 30, 2009, 04:27:29 pm »

Cool thanks.

You use MMF2? I had no idea.


Anyways, i'll have to check out the engine in a moment.

Sounds cool, prolly is cool =D
Logged

Nidhogg

  • Newbie
  • *
  • Posts: 5
    • View Profile
Re: I Wanna Be The Engine! (mmf2) [r1]
« Reply #4 on: July 01, 2009, 02:03:55 pm »

I like it, as you said it has some flaws like jumping a little too high and falling somehow feels too slow ;) otherwise it's great, thank you very much will use and modify it for my game
Logged

DeiMos

  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: I Wanna Be The Engine! (mmf2) [r1]
« Reply #5 on: July 03, 2009, 01:59:33 pm »

HOLY CRAP!
Sorry but the jumping and falling is not "good" and the "maker" screen is realy confused
Try to make it with PMO....it's realy easier and more understandable
Logged

sgt.D

  • Full Member
  • ***
  • Posts: 133
  • Yo dawg !
    • View Profile
Re: I Wanna Be The Engine! (mmf2) [r1]
« Reply #6 on: July 03, 2009, 03:46:33 pm »

-.-
It's said in the .pdf file that the jump and the falling are custom made and i show how to modify them to make them as you wish ...
this isn't a game it's just a way to show you how could seems like iwbtg's codes on mmf2 . . .
 
Logged


sgt.D

  • Full Member
  • ***
  • Posts: 133
  • Yo dawg !
    • View Profile
Re: I Wanna Be The Engine! (mmf2) [r1]
« Reply #7 on: July 06, 2009, 02:46:01 am »

But in fact i must say that the gravity limit is a bit too short.
Logged


DeiMos

  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: I Wanna Be The Engine! (mmf2) [r1]
« Reply #8 on: July 09, 2009, 03:26:13 am »

I created IWBTE in MMF2 too...but using platform movement (more understandable), but only scrolling isn't good :(
Link - http://www.mediafire.com/?hmjge2munlm
Logged

sgt.D

  • Full Member
  • ***
  • Posts: 133
  • Yo dawg !
    • View Profile
Re: I Wanna Be The Engine! (mmf2) [r1]
« Reply #9 on: July 09, 2009, 04:07:14 am »

looks good but i still prefer my engine =) Altough i don't think that my screen is more confusing than yours : the only difference is that in my scrren there is lot of apples and so i need lots of detector : you have one trap so 1 detector ( in this point our "confusing rate" is the same :)
I noticed that
-you haven't created saving. ( ? )
-When you stand on the invisible blocks the kid moves strangely

« Last Edit: July 09, 2009, 04:09:48 am by sgt.D »
Logged


DeiMos

  • Newbie
  • *
  • Posts: 15
    • View Profile
Re: I Wanna Be The Engine! (mmf2) [r1]
« Reply #10 on: July 09, 2009, 07:17:23 am »

saving isn't problem
make only ini object set name
in events make event "if bullet colission with save then INI file save object "player"" and second -> if Frame Starting (Start of Frame) then INI file load object "player"....you are complete...easy? right?
but problem is -> if you are save position on second screen you will see after restart first screen again :)
Logged

sgt.D

  • Full Member
  • ***
  • Posts: 133
  • Yo dawg !
    • View Profile
Re: I Wanna Be The Engine! (mmf2) [r1]
« Reply #11 on: July 09, 2009, 08:41:52 am »

I wanna say that the answer is in my engine =)

Enjoy it
Logged


Tha Kid

  • Newbie
  • *
  • Posts: 14
    • View Profile
Re: I Wanna Be The Engine! (mmf2) [r1]
« Reply #12 on: July 18, 2009, 02:11:52 pm »

thanks dude, this is an awesome engine, but i got 2 little questions....

how u make that all items (apples, falling blocks, etc....) reappear after pressing R, cuz  when i restart, all  :fruit: that falled, do not reappear at his original position

and how u use the camera, i dont know, hehe :P
Logged

Reizen

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: I Wanna Be The Engine! (mmf2) [r1]
« Reply #13 on: September 23, 2010, 04:37:37 pm »

Where the hell is the  :kid:  start?

(Player start) :( I cant find it D:

My english is so bad...
Logged

xRauL

  • Guest
Re: I Wanna Be The Engine! (mmf2) [r1]
« Reply #14 on: September 25, 2010, 10:21:26 pm »

good work
but when I start the application the player is not as reizen D:
Logged
Pages: [1] 2