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Author Topic: Notable examples of boss/enemy design  (Read 21670 times)

dsk

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Re: Notable examples of boss/enemy design
« Reply #30 on: January 30, 2008, 10:42:28 am »

If he thinks a game sucks, you can't go trolling around trying to change his. Unless he's really weak-minded, he won't.

Also, opinions are like anuses.

Each one to his own.
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Volteccer_Jack

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Re: Notable examples of boss/enemy design
« Reply #31 on: January 31, 2008, 11:09:32 pm »

I'm curious to hear what folks think of the boss design in the ever-contentious Mega Man Zero series.

I love the Zero bosses. I'd argue that they're, generally speaking, the best Mega Man bosses ever. In particular, the 4 Guardians in Zero1(in Zero2, they changed for the worse, and Phantom was gone). I like how they flinch when hit, like you. It makes it feel more like a real fight, and less like you-versus-giant-thing.

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I personally liked some of the attacks bosses would get if you had an S-rank-

This was awesome too. My favorite was Phantom's. He'd start teleporting to random points on the screen, pausing between teleports to throw kunai at you. He'd continue for a long while, unless you forced him to end it by hitting him 3 times; the catch is, he was invisible the whole time. So basically, each time he threw a pair of kunai, you had just over 1 second to get over there and hit him before he teleported again.

Here's one: Yunalesca, from FFX. Her first form would counterattack everything; physical attacks with blindness, spells with silence, you know. But that was just to soften you up for the real boss. Her second form only has 3 attacks: Hellbiter, Regen, and Cura. Hellbiter inflicts Zombie on your party, and the other two are healing spells. Since healing spells actually hurt Zombies, you can do the math there. So obviously, you want to cure Zombie as soon as possible. But when you defeat her second form, she casts Megadeath, which instantly kills your entire party...except for Zombies. Her third form continues to use Hellbiter, and on your Zombies, the more powerful Curaga, which can kill party members with lower HP in a single hit. And now she periodically uses Megadeath. The end result is that you have to maintain a balance of party members, both Zombie and non-Zombie, so that no one attack can kill everyone.
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Dagnarok

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Re: Notable examples of boss/enemy design
« Reply #32 on: January 31, 2008, 11:34:54 pm »


Here's one: Yunalesca, from FFX. Her first form would counterattack everything; physical attacks with blindness, spells with silence, you know. But that was just to soften you up for the real boss. Her second form only has 3 attacks: Hellbiter, Regen, and Cura. Hellbiter inflicts Zombie on your party, and the other two are healing spells. Since healing spells actually hurt Zombies, you can do the math there. So obviously, you want to cure Zombie as soon as possible. But when you defeat her second form, she casts Megadeath, which instantly kills your entire party...except for Zombies. Her third form continues to use Hellbiter, and on your Zombies, the more powerful Curaga, which can kill party members with lower HP in a single hit. And now she periodically uses Megadeath. The end result is that you have to maintain a balance of party members, both Zombie and non-Zombie, so that no one attack can kill everyone.

Now there's a fine example of boss work. :D
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Re: Notable examples of boss/enemy design
« Reply #33 on: January 31, 2008, 11:41:16 pm »

I'm scared to play FFX now.
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e^x

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Re: Notable examples of boss/enemy design
« Reply #34 on: February 01, 2008, 02:56:32 am »

I'm scared to play FFX now.
Nothing outside of the Monster Arena specific enemies is too difficult.
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Saiai

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Re: Notable examples of boss/enemy design
« Reply #35 on: February 01, 2008, 09:21:48 am »

Wait, THAT'S what she did?
I could vaguely recall that that boss was strategic in nature, but I couldn't remember anything specific. How the heck did I beat it x_x
Even worse her strategy is actually thematic to this game... Final Fantasy may have lots of people complaining about one thing or another but they've evolved a lot gameplay-wise over time... x_x
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finale

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Re: Notable examples of boss/enemy design
« Reply #36 on: February 01, 2008, 03:52:32 pm »

I wasn't a huge fan of that Yunalesca battle- while the whole death-undeath thing was new, it was also an extension of the problem I had with most of the FFs up to XII- everything seems to, how shall I put it- have 9999999 everything everywhere? It's like, hey, add another couple digits to that stat and we're set.

Phantom- ohh, I loved how Phantom would explode and actually KILL you. Phantom wins, partially by being the most hardcore of the guardians, and partially for dying to avoid the whole Magic Transformer Vehicle Form crud they pulled in Zero 2. hmm, now that I think of it, I guess 2 was pretty weak in a lot of ways.

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Re: Notable examples of boss/enemy design
« Reply #37 on: February 01, 2008, 05:30:20 pm »


Here's one: Yunalesca, from FFX. Her first form would counterattack everything; physical attacks with blindness, spells with silence, you know. But that was just to soften you up for the real boss. Her second form only has 3 attacks: Hellbiter, Regen, and Cura. Hellbiter inflicts Zombie on your party, and the other two are healing spells. Since healing spells actually hurt Zombies, you can do the math there. So obviously, you want to cure Zombie as soon as possible. But when you defeat her second form, she casts Megadeath, which instantly kills your entire party...except for Zombies. Her third form continues to use Hellbiter, and on your Zombies, the more powerful Curaga, which can kill party members with lower HP in a single hit. And now she periodically uses Megadeath. The end result is that you have to maintain a balance of party members, both Zombie and non-Zombie, so that no one attack can kill everyone.

Now there's a fine example of boss work. :D
I liked the boss directly before her as well. The move-around-the-platforms-or-attack thing was interesting. I like it at first, but then I lost like 10 times and it got annoying =<
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Re: Notable examples of boss/enemy design
« Reply #38 on: September 29, 2014, 10:25:34 pm »

The Jupiter King form Metal Slug 3
I love that attack where he pulls out a giant rocket from his chest and holds it in front of him. Then he shoots laser beams from his eyes forcing you to stand directly under the rocket. AND THE HE DROPS IT!! Really hard to avoid but i like it.
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Re: Notable examples of boss/enemy design
« Reply #39 on: October 01, 2014, 09:06:43 pm »

Im the only guy that thing on Giygas from earthbound/mother 1?
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Seben

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Re: Notable examples of boss/enemy design
« Reply #40 on: October 01, 2014, 09:09:28 pm »

Im the only guy that thing on Giygas from earthbound/mother 1?

Well, the strategy to win against him got me mad after my three attempts.
I had to level up every character from lvl 70 or less to 90 before realizing it was fairly easy.
But it wasn't obvious.
I mean, really.
At all.
Damn.

It's not notable in an aspect of "hey this boss is awesome", but more like... Shocking. Kinda what OP said about that -seemingly- invincible boss in FFXII.
« Last Edit: October 01, 2014, 09:11:06 pm by Seben »
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Re: Notable examples of boss/enemy design
« Reply #41 on: October 02, 2014, 07:14:42 am »

If I remember correctly you get told how to beat him with singing in Mother 1. So how you beat him in Earthbound is a reference to that, but since a lot of people didn't play Mother 1 it might be pretty shit if they don't actually explain that you should just pray a lot.
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Seben

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Re: Notable examples of boss/enemy design
« Reply #42 on: October 02, 2014, 02:53:37 pm »

If I remember correctly you get told how to beat him with singing in Mother 1. So how you beat him in Earthbound is a reference to that, but since a lot of people didn't play Mother 1 it might be pretty shit if they don't actually explain that you should just pray a lot.

Yeah, I'm in the trashbin with all of those people too, I've got to play Mother at some time in my life :/
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Re: Notable examples of boss/enemy design
« Reply #43 on: October 05, 2014, 11:17:45 pm »

Another Boss that I found really awesome was Scorch from Spyro 3.
That fact that one of his attacks is summoning Buzz (that first Boss) always amazed me. I remember when one of my friends told me about that. I didn't believe him. But it is true.
This is something I've never seen in a platformer before.
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ArtismExpert

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Re: Notable examples of boss/enemy design
« Reply #44 on: November 05, 2014, 05:26:59 pm »

Good examples
Ryu - I Wanna Be The Boshy
Elite Four & Champion Lance - Pokémon HeartGold/SoulSilver
Giant Bowser (TLB) - New Super Mario Bros. Wii
Hisstocrat - Super Mario 3D World
Dracula (wow, my spell-check recognized that?) - I Wanna Be The Guy
Exor - I Wanna Kill The Guy
Everything except Meta Ridley - Super Smash Bros. Brawl
Bad examples
Everything else - New Super Mario Bros. Wii
Motley Bossblob - Super Mario 3D World
Sonic, Cheetahmen - I Wanna Be The Boshy (I'M LOOKING AT YOU, SOLGRYN. YOU KNOW EXACTLY WHAT YOU'VE DONE. I HOPE.)
Big Kid - I Wanna Be The LoveTrap
Every Hatsune Miku boss fight ever - Thousands of IWBTG fangames (YES, THOUSANDS.)
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