sniff...you think my thread is dying?

I am sad. Luckily, more walkthrough goodness at 12:00! Or maybe 12:30...anyway, if the view count reaches 1000, I'll make a extra-long post! If the count reaches 5000, I'll make some IWBTG art! If the count reaches 10000, I'll start a walkthrough for IWBTFG (I wanna be the fan game) walkthrough for the people who can't best the most annoying thing in IWBTG lore: Stickykeys.
Part 10: Tricks, Tetris, and T.R.O.U.B.L.E.S.
PALACE OF THE GUY, FIRST VISIT
Hooray! You have made it the the palace of The Guy! Now you enter and win, right? RIGHT??? NO. If you try to enter, you are die. Beat the three other bosses and you can enter. In the meantime, take the warp to the beginning.
BEGINNING
Pretty concise title, eh? Anyway, shoot the save and go down the hole. then, the hole closes. Move the the right to dodge a spike wall coming from the left. The hole opens when the spike wall starts moving back, but don't go back up. Instead, follow the spike wall to the next hole. This hole closes up too, so move to the left to dodge another wall. Don't follow this one, but instead jump back up the hole you came from to trigger the first wall. When it passes, go up the hole again and go into the wall from whence it came.
LEVEL IV, SECTION I
In this room, there are 3 areas where 96 pixel wide platforms fall. The second one falls slower then the other two. The last spike above the first platform area falls, and so do all the spikes over the second area. The spikes above the third area shake like they're gonna fall, but don't fall. The platform at the end releases spikes when you try to jump on it, but if you wait they'll go back.
THE DIVINE ROOM OF TELEPORTATION
It even says so on the plaque in the middle of the room! Shoot the save and look around. There are some platforms and X's, and pictures of Mike Tyson and Mecha Birdo. If you jump into the picture of Mike Tyson, you get teleported to the area you go to after you beat him. Same for the other pictures. You unlock pictures as you beat bosses, and power ups you've collected appear in the center of the room below the save. Nice.
LEVEL IV, SECTION II
There's a snifit at the other side of this section wielding a bullet bill cannon which fires bullet bills every so often. The pit at the bottom leads to the next section, but if you try to go without first defeating the snifit, the cannon fires a laser (BWAAAAH!) which kills you. After dodging the falling spike when you first walk in, jump on the bullet bills to get to the snifit. also dodge the spikes and falling spike in the middle of the spikes. You can't shoot the snifit, but the bullet bill cannon follows you and shoots the snifit, after which it stops firing. Jump into the pit time!
LEVEL IV, SECTION III
You end up in a Tetris area manned by a psychopathic player that wants to die you. In simple terms, you have to jump on the Tetris pieces to get to the hole. If you take too long, you get squashed by a giant Dr. Mario pill. Simples.
LEVEL IV, SECTION IV
You now are in green greens of Dreamland. Kirby anyone? You meet a new type of object in this section: wall vines. You can wall-jump off them. Again: simples. EDIT: The middle spike in the pit in front of you has rocket power abilities that make it fly when you pass over it. Go back when it flies up and go in the space under it. Jump onto the platform and go through the small obstacle course.
LEVEL IV, SECTION V
Jump across the pit of spikes. Suddenly, the spikes start to move. GASP: It's...
T.R.O.U.B.L.E.S!!!
AKA the Terrible Rolling OMG Utter Badness Lashing Evil Spikes!
Run now. There's some static apples in front of you and a hill. Jump up the hill dodging the apples, as when T.R.O.U.B.L.E.S. hits them, they fly at you.
LEVEL IV, SECTION VI
T.R.O.U.B.L.E.S. is still on your tail. dodge more apples and run over the bridge. Note that if T.R.O.U.B.L.E.S reaches a bridge before you, you're stuck and are forced to press R or Q. Go through another wall jumping course and go into the next screen.
LEVEL IV, SECTION VII
Another course. Note that if you had gone below the course, you'd run into a dead end and be promptly crushed.
LEVEL IV, SECTION VIII
Go across the bridge, dodging the apples that ignore T.R.O.U.B.L.E.S. and fall anyways. Uh oh...at the end of the bridge there's a dead end! But wall jumps come to the rescue: wall jump over T.R.O.U.B.L.E.S. when it comes. Go through the hole it made. DONT SHOOT DAR SAVE IF YOU WANT DAR POWAHUP!!! Dodge the falling stalactites and go through another T.R.O.U.B.L.E.S. caused hole. Go through a course and through a hole to get another powerup. If you shoot the save and fail the course, T.R.O.U.B.L.E.S. won't be there to make the hole. Bye for now, and 300 more posts gets you an extra-long post!