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Author Topic: IWSTK - sandbox infinite "jibs" bug.  (Read 1312 times)

MaxX

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IWSTK - sandbox infinite "jibs" bug.
« on: January 27, 2008, 05:00:21 pm »

I don't know whether this was the intent to begin with, but if you start a level with your cursor already over a job, it'll automatically select itself.

Using this, if you very, very, very quickly take your cursor from digger over to the two kids that fall and exit right away, and manage to touch them before they exit, they'll disappear as if they've gone into the exit, but they won't register. You'll then see the breakable blocks below where they were start to break as if being dug through, but the kids still aren't visible.

The invisible kids will fall to their death in a splatter of blood that keeps generating infinitely, and immediately has an impact on game performance, to the point where after 5secs, the fps is probably <5.

I know it's the sandbox and all, and as such, this really shouldn't matter, but it may be something that could be recreated in future levels, so I thought I'd point it out now.
Logged
:kid: + :fruit: = <3