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Author Topic: Pickory - Final version!  (Read 110542 times)

Storyyeller

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Re: Pickory
« Reply #30 on: January 25, 2010, 08:05:55 pm »

Jump to the right before entering the corridor so that the screen scrolls past them.
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JCM

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Re: Pickory
« Reply #31 on: January 25, 2010, 08:19:33 pm »

C++? That's a new one. This should be awesome.
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Storyyeller

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Re: Pickory
« Reply #32 on: January 27, 2010, 09:14:38 pm »

Well I wanted to make a whole Iji path to lead up to Tor, but I can't come up with any ideas.
Do you think I should forget that and just make the left path lead directly to Tor?
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Tomrto

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Re: Pickory
« Reply #33 on: January 31, 2010, 08:36:22 pm »

Well I wanted to make a whole Iji path to lead up to Tor, but I can't come up with any ideas.
Do you think I should forget that and just make the left path lead directly to Tor?
You can choose to go through a room of Tasen Scouts or one Komato Annihilator.

The Annihilator is easier as you can climb up his body and he doesn't have any instant-hit weapons.
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Storyyeller

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Re: Pickory
« Reply #34 on: January 31, 2010, 09:13:51 pm »

I'd pick a room of Tasen scouts over an Anhiliator any day.

Anyway, I've decided to not do an Iji section and just make it skip directly to Tor for now.
For one thing, I still don't have enough ideas to make a good level and for another it would be a huge amount of work.
Iji itself has somewhere around 1500 animation frames. Even if I ripped say 200 to use in my game, that would still take well over a month, especially considering that a lot of them are antialiased and require manual editing to fix up the edges. Tor and his attacks alone took over a week to rip. I haven't ruled out the possibility of making an area later, but for now, I don't feel up to it.


Speaking of which, if anyone knows a way to rip them directly from a game instead of just print screening everything, it would enormously speed up development.
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patrickgh

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Re: Pickory
« Reply #35 on: January 31, 2010, 09:40:47 pm »

MwSnap: http://www.snapfiles.com/get/mwsnap.html
I used this to rip sprites from iwbtg and others for my fangame (I Wanna Be The Patrick). Hope it helps!

Tomrto

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Re: Pickory
« Reply #36 on: February 02, 2010, 10:08:59 pm »

I'd pick a room of Tasen scouts over an Anhiliator any day.
Problem is, Tasen Scouts = Machine guns = instant-hit weapons.

Not very good when you die in one hit.
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Storyyeller

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Re: Pickory
« Reply #37 on: February 02, 2010, 10:57:03 pm »

Feb 02 -----------------------------------------------------------------------------------------------------------
I just managed to get through sector 1 without a single armor damage. Take that!

Feb 04 -----------------------------------------------------------------------------------------------------------
The download count reached just reached 500. Hooray!

Feb 04 -----------------------------------------------------------------------------------------------------------
I have now released a new version - 10.02.04
It now has General Tor in it, who you can fight on the left path.
I also added a third secret item and tweaked the old areas a bit to make them easier.

Note: The Rooftop Gardens area isn't as polished as I'd like. If you have any ideas on how to fix it up, please suggest them. The same goes for the menus.



Have Fun!!
« Last Edit: February 04, 2010, 08:24:44 pm by StillTheKid »
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SilentLoner

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Re: Pickory - now with General Tor!
« Reply #38 on: February 04, 2010, 07:51:54 pm »

Now you've got my interest. Downloading right now...

Oh, and don't double (or God forbid, triple) post, alright?
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Storyyeller

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Re: Pickory - now with General Tor!
« Reply #39 on: February 05, 2010, 09:18:51 pm »

I don't get it. Earlier, when I hadn't released a new version in a month, I was getting 10 downloads a day. As soon as I uploaded a new version, all the downloads stopped and everyone except SL ignored it. What's going on?
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Storyyeller

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Re: Pickory - a non GM fangame
« Reply #40 on: February 13, 2010, 11:21:03 pm »

Ok, I just released a new version: 10.02.13

There are no gameplay changes, but I added the ability to have multiple savefiles, along with a fancy new savefile selection menu, It is still backwards compatible with all previous versions however.

I also added an experimental screenshot feature that you can use by pressing PrintScreen.
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Storyyeller

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Re: Pickory
« Reply #41 on: March 03, 2010, 07:14:48 pm »

Version 10.03.03 is now out.

The main additions are a bunch of cosmetic improvements and other minor changes.

I also added the first room of the Portal area, but until I get the others done, it will be a dead end. You can see it where the Bottomless Pit used to be, under the first room of the left path.
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Storyyeller

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Re: Pickory
« Reply #42 on: March 16, 2010, 09:42:11 pm »

Version 10.03.16 is now out.

I added a third testchamber to the Portal area.
I also reached my 700th download this evening.
« Last Edit: March 16, 2010, 09:44:36 pm by Storyyeller »
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Jksnxia

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Re: Pickory
« Reply #43 on: March 17, 2010, 12:10:48 am »

that teleporting "under construction" room is AWESOME
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Creativity and optimisim

Beef

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Re: Pickory
« Reply #44 on: March 17, 2010, 04:39:09 pm »

I just wanted to say that I love the game Storyyeller and that you don't need to make the game any easier in my opinion, but you are the developer and that's really your decision to make.  The only problems I've seen so far is that I do not think it is possible to get the 1up mushroom in the kaizo stage, but could just be me.  One other one I saw was it looked like the platform in the 3rd portal area was supposed to move but does not.  Finally I think it would be much better to make Komato General Tor use randomized attacks to make the fight much harder.  Here is a link to my youtube channel with what videos I have so far, including one of the many deaths I've had on trying to get the 1up. http://www.youtube.com/user/BeefMcNoob?feature=mhw4#p/u
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