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Author Topic: Pickory - Final version!  (Read 178955 times)

F13rC

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Re: Pickory - a C++ fangame
« Reply #135 on: May 26, 2010, 01:47:19 am »

Alright, it must be a crash (Thanks for your speedy reply btw)
My game just crashed again after a few times trying to record a run thru of the game, and after getting tri attack and getting to Glados, it forgot about me getting the Tri Attack

Sure is odd though, I saved plenty of times after getting Tri Attack, but it will corrupt that save file if I haven't exited the application?

But luckily I recorded up till then, so now I just need to get the cake and I will put my run of the Pickory Beta up online


It sure is hard to get this cake... Now I know an easier way to get all the pieces to successfully fall, but then there is surviving that part and getting them all to go into the flames in one try
I'm probably gonna bust my keyboard trying to keep firing off so many shots
« Last Edit: May 26, 2010, 02:11:46 am by F13rC »
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Storyyeller

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Re: Pickory - a C++ fangame
« Reply #136 on: May 26, 2010, 08:58:42 am »

The achievements file is written to disk only on exit. Savefiles are written to disk both on exit, and whenever you save.

Did you get any message when it crashed? I know there's a rare bug that somehow makes it crash in the GLaDOS room, but the bug is so rare I can't reproduce it, and hence can't fix it.
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F13rC

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Re: Pickory - a C++ fangame
« Reply #137 on: May 28, 2010, 12:46:54 pm »

I got that bug the second time around, but I must have crashed before then my first time making the video
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Storyyeller

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Re: Pickory - a C++ fangame
« Reply #138 on: May 28, 2010, 03:09:54 pm »

Ok, I created a new version.

Now, secret items are saved immediately, instead of on exit.
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zapuppy

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Re: Pickory - a C++ fangame
« Reply #139 on: May 29, 2010, 12:00:18 am »

I like this game.
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Storyyeller

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Re: Pickory - a C++ fangame
« Reply #140 on: May 30, 2010, 10:42:58 am »

By the way, does anyone think I should change the bullet bills? I'm thinking about removing the dangerous part, so that even if you hit the front, you still don't die.
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Indigo Blue

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Re: Pickory - a C++ fangame
« Reply #141 on: May 30, 2010, 12:00:06 pm »

By the way, does anyone think I should change the bullet bills? I'm thinking about removing the dangerous part, so that even if you hit the front, you still don't die.

that will be WAY too easy
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sgt.D

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Re: Pickory - a C++ fangame
« Reply #142 on: May 30, 2010, 01:02:43 pm »

It's only my or u cannot control the jump ?
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Storyyeller

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Re: Pickory - a C++ fangame
« Reply #143 on: May 30, 2010, 01:12:33 pm »

Pickory always jumps to a fixed height.
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pserafi

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Re: Pickory - a C++ fangame
« Reply #144 on: June 09, 2010, 03:45:57 pm »

By the way, does anyone think I should change the bullet bills? I'm thinking about removing the dangerous part, so that even if you hit the front, you still don't die.
just make the bottom kill you, so it isnt impossible , i still havent beaten that part
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Storyyeller

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Re: Pickory - a C++ fangame
« Reply #145 on: June 09, 2010, 03:59:21 pm »

Are you playing on a really old version or something?

The dangerous part is much smaller then the safe part, so it really takes quite a bit effort to actually die on them.
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pserafi

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Re: Pickory - a C++ fangame
« Reply #146 on: June 09, 2010, 04:03:01 pm »

Are you playing on a really old version or something?

The dangerous part is much smaller then the safe part, so it really takes quite a bit effort to actually die on them.
well i must really suck then -.-
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flairina

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Re: Pickory - a C++ fangame
« Reply #147 on: June 11, 2010, 05:50:33 am »

Any idea when we can expect an update?
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Storyyeller

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Re: Pickory - a C++ fangame
« Reply #148 on: June 11, 2010, 09:49:18 am »

Well my goal is to finish it by the 14th, when I leave for a week, although I might not be able to meet that deadline.
Currently, everything is done except for the final boss's cutscene and the credits. I'm especially looking for ideas for the cutscene and voice actors.
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pserafi

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Re: Pickory - a C++ fangame
« Reply #149 on: June 11, 2010, 12:31:28 pm »

Well my goal is to finish it by the 14th, when I leave for a week, although I might not be able to meet that deadline.
Currently, everything is done except for the final boss's cutscene and the credits. I'm especially looking for ideas for the cutscene and voice actors.
ill voice act :)
ps. i need voice actors for my game, so if you want too, you can voice act for mr
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