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Poll

Should jump_iwbtg have constantly changing gravity?

Yes.
- 14 (58.3%)
No.
- 10 (41.7%)

Total Members Voted: 24


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Author Topic: jump_iwbtg (TF2)  (Read 40402 times)

Wolsk

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jump_iwbtg (TF2)
« on: December 28, 2009, 03:43:26 pm »

ALPHA 0: http://s000.tinyupload.com/index.php?file_id=03149580582604675422&gk=laptop

Recently, I've been obsessed with making maps in Team Fortress 2, and I had this idea a long time ago.  Now, I have most of the skills I need to make the map, so I figured I would.  This is a Scout-jumping map and this is the second map I've ever made.  I'm keeping true to the original game by having the same block textures, same platform spacing, and I'm even keeping the same fail texturing on the spikes.  For proof that this is being worked on, here are some screens:

Starting Screen


Screen 1 Upper Path


Screen 2 Upper Path
« Last Edit: April 14, 2010, 12:17:37 pm by Wolsk »
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Storyyeller

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Re: jump_iwbtg (TF2)
« Reply #1 on: December 28, 2009, 04:22:46 pm »

Wow that looks awesome.

I made a Portal map once, but I only finished about 2/3rds of it before giving up.
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Wolsk

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Re: jump_iwbtg (TF2)
« Reply #2 on: December 28, 2009, 04:30:03 pm »

Thanks, man!  Right now I'm making the first secret room.
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Levirules

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Re: jump_iwbtg (TF2)
« Reply #3 on: December 28, 2009, 09:28:32 pm »

this is cool
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Epic Kirby

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Re: jump_iwbtg (TF2)
« Reply #4 on: December 28, 2009, 10:26:41 pm »

can you make the bosses too?
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Wolsk

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Re: jump_iwbtg (TF2)
« Reply #5 on: December 28, 2009, 11:24:24 pm »

can you make the bosses too?

I'm sure I can.  It'll be tough, but I'm getting the best mappers I can find.

Also, I set a weapon restriction so the only weapon the scout has is the pistol, but it made the whole map black.  I have to add lights to fix it, so should I add a crap-load of lights or should I get rid of the weapon restriction?

Please tell me!
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dcx666

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Re: jump_iwbtg (TF2)
« Reply #6 on: December 28, 2009, 11:31:06 pm »

can you make the bosses too?

I'm sure I can.  It'll be tough, but I'm getting the best mappers I can find.

Also, I set a weapon restriction so the only weapon the scout has is the pistol, but it made the whole map black.  I have to add lights to fix it, so should I add a crap-load of lights or should I get rid of the weapon restriction?

Please tell me!

granted you useing a TF2 level editing program so whatever im saying might not be relevent but
fur unreal engine theres a technique that if you make the material/side "unlit" the level would be lit up even without the lightbulb...
theres gotta be a similar method with your program should be
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Wolsk

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Re: jump_iwbtg (TF2)
« Reply #7 on: December 28, 2009, 11:47:02 pm »

Well, there is a light_environment entity but that only lights up a certain section of the map, and then I'll need light entities anyway.
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Storyyeller

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Re: jump_iwbtg (TF2)
« Reply #8 on: December 29, 2009, 12:08:07 am »

Just put a bunch of lights everywhere. Hopefully, it won't detract from your map to have the occasional shadow.
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Tails Doll (TheKid(lol))

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Re: jump_iwbtg (TF2)
« Reply #9 on: December 30, 2009, 11:58:32 pm »

WoW Cool
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Re: jump_iwbtg (TF2)
« Reply #10 on: December 31, 2009, 01:58:39 am »

When are you hoping to release a demo?
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Wolsk

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Re: jump_iwbtg (TF2)
« Reply #11 on: January 01, 2010, 01:30:46 am »

I'll release a demo whenever someone asks, but my computer crashed and I might have lost the map.  So I'll need to find out if I have it first.
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yeah
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.Trence Vaegener.

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Re: jump_iwbtg (TF2)
« Reply #12 on: January 01, 2010, 01:34:27 am »

Ok. Well i ask then. And good luck with your computer crash:)
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Wolsk

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Re: jump_iwbtg (TF2)
« Reply #13 on: January 01, 2010, 02:00:49 am »

Thanks, man.

Happy New Year everyone! :D
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yeah
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Mort, the Lonely

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Re: jump_iwbtg (TF2)
« Reply #14 on: January 01, 2010, 03:12:28 pm »

That looks awesome... So, this is basically gonna be 'I Wanna be the Guy', with The Scout? Because that will be fucking epic...
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