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Author Topic: Super Smash Bros. (N64, Melee, and BRAWL)  (Read 48224 times)

Xylon Lionheart

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #15 on: October 29, 2007, 01:59:41 pm »

I wanted to say this earlier today, but I didn't want to double post.
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Kayin

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #16 on: October 29, 2007, 02:24:13 pm »

Like I said in #Finalfight, you guys are all going to cry when the IWBTG stage is just Final Destination 2.
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Makaris

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #17 on: October 29, 2007, 03:25:46 pm »

Man, even with just the bare essentials making a IWBTG stage should be pretty easy. 

Apples?  Yoshi's island; check.
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:kid:This Signature is worth two The Guys :kid:

Saiai

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #18 on: October 29, 2007, 04:30:37 pm »

>_> A cage match type arena. One little hole at the top to smash the others out of. Oh, and spikes all over the outside, of course.
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Xylon Lionheart

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #19 on: October 29, 2007, 04:51:07 pm »

Obviously it will have to be played in Super Sudden Death.
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Makaris

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #20 on: October 29, 2007, 04:58:32 pm »

The Kid in Super Smash Bros.

Lowest Tier POSSIBLE.
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:kid:This Signature is worth two The Guys :kid:

Kitty

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #21 on: October 29, 2007, 10:45:43 pm »

Like I said in #Finalfight, you guys are all going to cry when the IWBTG stage is just Final Destination 2.
...am I the only one who immediately thought about that movie?

But yes, I'm making a stage that is almost all spikes with apples of doom as soon as I get this.
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So adorable! <333
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Saiai

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #22 on: November 05, 2007, 09:09:22 am »

;-; Rayquaza got pwned.
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Xylon Lionheart

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #23 on: November 05, 2007, 04:02:07 pm »

FAIAA EMUBUREMU

I can't stop listening to that song.  It's so awesome.
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Kitty

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #24 on: November 06, 2007, 11:20:19 am »

I wonder what the stop watch will do.

If you dunno what I'm talking about, look at the party ball picture carefully.
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So adorable! <333
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Xylon Lionheart

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #25 on: November 06, 2007, 02:50:21 pm »

My friend missed that the first time he saw the update too.
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Plasma

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #26 on: November 25, 2007, 07:19:49 pm »

I used to play as Marth. So at the current characters, I'd be playing as Ike.
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This message is really only here to show that Kayin's signature character limit of 300 is way too high, and that he should change it. I mean, what would anyone even do with all those characters other than to make a mockery of this anyway? This must be really annoying to everone else. Flanders sucks.

Cant Be the Guy

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #27 on: November 25, 2007, 07:51:41 pm »

I uses pretty much all the characters regularly. I used to main with Kirby, until everyone hopped on the Sheik train. Because of that, I had to focus on  using Fox or Falco. I'm really looking forward to using Pit, Sonic, and Kirby in Brawl.
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Saiai

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #28 on: November 25, 2007, 11:12:57 pm »

I'll use Lucas and some other weirdos, like usual.
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Kayin

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #29 on: November 26, 2007, 04:47:53 am »

Lucas doesn't look boring enough. IKE IKE IKE IKE
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