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Author Topic: Super Smash Bros. (N64, Melee, and BRAWL)  (Read 65041 times)

Lion

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #240 on: January 27, 2009, 11:02:02 pm »

I like Jigglypuff. People underestimate it because they don't know about it's down + B move.
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Yule

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #241 on: January 27, 2009, 11:04:35 pm »

People don't like Jigglypuff because:

A. Pokemon is now a "bad" thing.
B. The final smash has no "pizazz".
C. "Seems too old"/Outlived its welcome.
D. Hard for new age gamers to use.
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Lion

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #242 on: January 27, 2009, 11:06:28 pm »

I don't like Pokemon but Squirtle kills in Brawl...
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Yule

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #243 on: January 27, 2009, 11:07:23 pm »

Pokemon Trainer sucks.
Tri-attack is ok but predictable.
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DraconicDescendant

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #244 on: January 27, 2009, 11:12:35 pm »

After revisiting Melee, I decided to use Pichu just to show off. Pichu is a downgraded version of Pikachu, because it deals damage to itself whenever it uses certain attacks. If you're really the Smash Master, you use Pichu in melee.
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Lion

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #245 on: January 27, 2009, 11:14:04 pm »

Pokemon Trainer sucks.
Tri-attack is ok but predictable.


Squirtle is the only one I can play out of the 3.
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Evan20000

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #246 on: January 28, 2009, 09:08:25 am »

Jigglypuff was pro in melee, but got horribly nerfed in brawl. Also, they changed her up throw so you can't do the Wall of pain+grabup+DownB=KO like you could in melee. :(
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Zaraki

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #247 on: January 28, 2009, 11:44:11 am »

Quote
A. Pokemon is now a "bad" thing.
What the fuck?
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Lion

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #248 on: January 28, 2009, 12:20:28 pm »

So yeah.  Ike's Final Smash is the coolest one I've seen so far.


Agreed.
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Evan20000

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #249 on: January 28, 2009, 12:33:31 pm »

So yeah.  Ike's Final Smash is the coolest one I've seen so far.


Agreed.
Yes.

The closer to the upper boundry you are, the higher chance it has of killing them. :D
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OLDGREG

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #250 on: January 28, 2009, 04:52:50 pm »

So yeah.  Ike's Final Smash is the coolest one I've seen so far.


Agreed.
Yes.

The closer to the upper boundry you are, the higher chance it has of killing them. :D

ive gotten stuck in that a lot even though i wasn't hit, im just retarded
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Burninswords88

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #251 on: January 29, 2009, 09:50:39 pm »

So yeah.  Ike's Final Smash is the coolest one I've seen so far.


Agreed.
Yes.

The closer to the upper boundry you are, the higher chance it has of killing them. :D

ive gotten stuck in that a lot even though i wasn't hit, im just retarded
Like the homerun bat(which was slowed down horribly), its awesome on Ike's side, but not the dead one... Still looks cool, though.
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Yule

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #252 on: February 01, 2009, 12:55:30 pm »

Yeah, the nerfing of items was irritating.
Too many whiners.
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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #253 on: February 01, 2009, 01:16:33 pm »

Yeah, now it's too hard to pull of a home run kill. In the original, the home run bat took just a quarter of a second, not one full second.
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Evan20000

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Re: Super Smash Bros. (N64, Melee, and BRAWL)
« Reply #254 on: February 01, 2009, 01:57:31 pm »

I don't care what anyone says, the fan is the most overpowered item in the game. Stun-lock them untill they are at 200%, then throw the fan at them for the KO. (If preformed correctly is unblockable)
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