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Author Topic: I Wanna Be The Boshy (Online, V.1.0 is released!)  (Read 520140 times)

shitty name fixed

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #570 on: October 19, 2013, 09:55:01 pm »

Mario's first phase is easy as shit now. The FIRST Post-boss segment is pretty hard. BUT THERE'S TWO?! The second post-boss segment (Which shouldn't even fucking exist, I mean really.) always fucking kills me. But whatever.
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When will it be my time?

maxg26

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #571 on: October 22, 2013, 01:45:38 pm »

i find mario really easy no really the whole game is easy except solgryn
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LOLGAMMER

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #572 on: October 23, 2013, 01:28:30 am »

i find mario really easy no really the whole game is easy except solgryn
Ez mode
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maxg26

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #573 on: October 23, 2013, 10:40:18 am »

true but  i can beat all bosses except solgryn on hardon mode
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AndreSsgarrido

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #574 on: October 23, 2013, 11:19:56 pm »

true but  i can beat all bosses except solgryn on hardon mode

Have you tried cheetahmen boss? It can be hard even in ez-mode, bcz u have to go through all the battle phases.. Btw he is the best and most fun boss in Boshy IMO
« Last Edit: October 23, 2013, 11:21:27 pm by AndreSsgarrido »
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maxg26

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #575 on: October 24, 2013, 11:21:29 am »

i cant find him
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ssison

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #576 on: October 25, 2013, 08:25:26 am »

Just wanted to give a quick suggestion for the next patch since this seems not to work as intended design-wise.

I'm talking about the later stage of the mario boss fight where koopas are starting to fall from up above tossing hammers at you. The fight seems to have been designed to allow the player to kill the koopas by hopping on them. This works fine, however, it's extremely difficult in the current time window - it's so difficult to a point as to be actually less practical than if you were to just dodge ALL of the hammers. Kind of defeats the point of the method, and I also noticed how everyone does the dodging instead of trying at all to get rid of the koopas.

Here's how it looks:


The fireballs are clearly overlapping the falling koopa, and you just can't do much after they're gone since the hammer spam limits your movement drastically. I think the solution is simple, which is to introduce a small delay so that the koopas start falling down a moment later. That way you'll have more space to do the jump.

I think this fix is a necessity since the rest of the fight is relatively easy, and it takes a while for you to get to that point just to die immediately. It really isn't gratifying this way.
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LOLGAMMER

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #577 on: October 25, 2013, 08:31:02 am »

true but  i can beat all bosses except solgryn on hardon mode

Have you tried cheetahmen boss? It can be hard even in ez-mode, bcz u have to go through all the battle phases.. Btw he is the best and most fun boss in Boshy IMO





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infern0man1

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #578 on: October 25, 2013, 03:35:24 pm »

Just wanted to give a quick suggestion for the next patch since this seems not to work as intended design-wise.

I'm talking about the later stage of the mario boss fight where koopas are starting to fall from up above tossing hammers at you. The fight seems to have been designed to allow the player to kill the koopas by hopping on them. This works fine, however, it's extremely difficult in the current time window - it's so difficult to a point as to be actually less practical than if you were to just dodge ALL of the hammers. Kind of defeats the point of the method, and I also noticed how everyone does the dodging instead of trying at all to get rid of the koopas.

Here's how it looks:


The fireballs are clearly overlapping the falling koopa, and you just can't do much after they're gone since the hammer spam limits your movement drastically. I think the solution is simple, which is to introduce a small delay so that the koopas start falling down a moment later. That way you'll have more space to do the jump.

I think this fix is a necessity since the rest of the fight is relatively easy, and it takes a while for you to get to that point just to die immediately. It really isn't gratifying this way.


Solgryn doesn't go here anymore. If you want to give him a patch idea, do so on his website/blog.
I didn't know you could jump on the Hammer Bros.

LOLGAMMER

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #579 on: October 29, 2013, 01:40:46 pm »

my friend and me trying to play boshy online but we dont get request and i do nothing wrong  >:(

help
« Last Edit: October 29, 2013, 01:56:56 pm by LoLGamer »
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infern0man1

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #580 on: October 29, 2013, 03:56:01 pm »

You have to make sure one person is in a save file, while the other is on the server menu. The person in the save file has to make sure his online requests are turned on, while the person on the menu has to send the guy in the save file a request to join a server. If that is what you're doing, I don't know what's wrong.

LOLGAMMER

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #581 on: October 29, 2013, 04:24:57 pm »

You have to make sure one person is in a save file, while the other is on the server menu. The person in the save file has to make sure his online requests are turned on, while the person on the menu has to send the guy in the save file a request to join a server. If that is what you're doing, I don't know what's wrong.

Oh,Thank you.Really.
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infern0man1

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #582 on: October 29, 2013, 05:03:08 pm »

The online system is kinda buggy and hard to use. Once you get how its done its easy to maneuver.

LOLGAMMER

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #583 on: October 30, 2013, 02:58:18 pm »

The online system is kinda buggy and hard to use. Once you get how its done its easy to maneuver.

The online system was easier then

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-DIE Wolf-

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Re: I Wanna Be The Boshy (Online, V.1.0 is released!)
« Reply #584 on: December 28, 2013, 10:29:32 am »

Hey ! Look like we cant use custom character for multiplayer ?  :kid:
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