Well, after taking almost two years hiatus from this game, I've decided to completely rebuild it from scratch. In doing this, I also incorporated multiplayer mechanics (just 2-player local, but better than just single player, right?)
Just so everyone knows the current status of the game, I am working on re-designing a lot of stages to create a better difficulty curve, and likely get rid of the need for the tutorial stages. Also because I have had so few ideas and input regarding survival stages and boss rounds, I think I'm just going to scrap those concepts and leave them out of the game.
However, there is also good news: I have added some new elements into the game, namely launch pads, lava, and electric fences that turn on and off. In addition, I do intend to continue with the concept of multiplayer down the road, and at some point I hope to add in some versus modes (maybe even including 4-player?)
I will leave up the link to alpha 8.1 in the meantime just so people have it as a sort of benchmark.Alpha 8 is ready, and includes 10 single player levels as well as 4 co-op levels. Level 5 of single player is a laser survival level, and level 10 features the first boss (although the sprites are very primitive right now.)
EDIT: A couple of bugs were discovered in alpha 8, namely problems with the control scheme involving the mag boots and gravity bomb, as well as only one player dying in co-op when the timer struck zero. Said bugs have been fixed as far as I can tell.Download alpha 8.1:http://www.mediafire.com/?e607n3rb18nnd4cVideo Preview:
http://www.youtube.com/watch?v=lTjSEwYBWfYDefault controls:Player 1Left, Right, Up, Down: Arrow keys
Jump/Confirm: Z
Throw/Cling/Cancel: X
Crouch: C
Pause: Esc
Player 2Left, Right, Up, Down: Numpad 4, 6, 8, and 5 respectively
Jump/Confirm: J
Throw/Cling/Cancel: K
Crouch: L
Pause: Backspace
Level EditorWhen you save a level, the game will generate a file in the User Levels directory with a .dzd extension. If you wish to submit a level to me (which may end up in the final main game,) then send me the .dzd file to yosniper@gmail.com.
To import someone else's level into your library, save the .dzd file in the User Levels directory, then open up userlevels.txt and add the level name and author name to the list as per the instructions at the end of the file. Save userlevels.txt, and the next time you go to your user levels in the game, the level will be listed and you can play it.
PremiseTaxpayer dollars are no longer used to fund prisons, and as a result, the conditions in prisons have become extremely violent and savage. Convicts now have an alternative option to living out their sentence in these horrible facilities, and that is to survive the obstacles of Detonation Zone. If they win, they earn their release. If they lose, well then nobody will have to worry about feeding or tending to them again anyway.
This is the basic storyline, but honestly, I'm done trying to write a thrilling, action-packed script. I'm not a playwright or a Theater major, and I've decided to go back to a comic-book style story sequence with a fuck-ton of blanks for the player to fill in.PROPER CREDIT GOES TO...Tony A. Saele, Indigo, CincinnatiKid (Sprites and Backgrounds)
Roland La Goy (Sound and Music)
tealgamemaster (Voice Actor)
arcticfox, MetaKnightKirby2, Rawrzaur (Testers)