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Author Topic: Detonation Zone V2  (Read 22541 times)

Fred-eye-inc

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Spatial orientation wasn't a major problem I encountered when playing I must admit but I found myself in a couple "wtf?" situations. I voted yes for adding them back the way they were. A sperate object for the grids that you could turn on and off would be handy.
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Storyyeller

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Here's a suggestion: Why not convert it to true 3d?
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YoSniper

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Spatial orientation wasn't a major problem I encountered when playing I must admit but I found myself in a couple "wtf?" situations. I voted yes for adding them back the way they were. A sperate object for the grids that you could turn on and off would be handy.

Good thinking. I could add that option to the next alpha.

Here's a suggestion: Why not convert it to true 3d?

I considered that. I really did. But now:

1) I've gone too far to go back now and

2) I have next to no clue of how to use the 3D environment in Game Maker. I've looked at it and it might be good for something like a Hover! remake, but not for this.
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YoSniper

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Re: Detonation Zone *ALPHA 7.0, LEVELS, TITLES, AND IDEAS STILL NEEDED*
« Reply #33 on: January 22, 2011, 11:36:22 am »

Alpha 7.0 is ready!
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Fred-eye-inc

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Re: Detonation Zone *ALPHA 7.0, LEVELS, TITLES, AND IDEAS STILL NEEDED*
« Reply #34 on: January 22, 2011, 05:55:52 pm »

Glad to see you added optional gridlines ^^
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YoSniper

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Re: Detonation Zone *ALPHA 8.1, LEVELS IN EXCHANGE FOR STREAMS*
« Reply #35 on: March 02, 2011, 06:02:38 pm »

See the first post for:

- Deal regarding DZ levels in exchange for streams

- Responses to recent "complaints" about DZ

- Final public alpha and download

- All other details about the game.
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pserafi

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Re: Detonation Zone *ALPHA 8.1, LEVELS IN EXCHANGE FOR STREAMS*
« Reply #36 on: March 10, 2011, 06:29:35 pm »


___________________________________________
ERROR in
action number 1
of  Step Event
for object editObjectMarker:

In script getString:
Error in code at line 187:
                     str += string(nextPoint)+string(harmful)+"
                                                        ^
at position 55: Unknown variable harmful
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YoSniper

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Re: Detonation Zone *ALPHA 8.1, LEVELS IN EXCHANGE FOR STREAMS*
« Reply #37 on: March 10, 2011, 09:39:20 pm »


___________________________________________
ERROR in
action number 1
of  Step Event
for object editObjectMarker:

In script getString:
Error in code at line 187:
                     str += string(nextPoint)+string(harmful)+"
                                                        ^
at position 55: Unknown variable harmful


Might have been fixed in later alpha. I'll probably end up doing a final final alpha release. Just no new episodes added or anything like that.
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pserafi

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Re: Detonation Zone *ALPHA 8.1, LEVELS IN EXCHANGE FOR STREAMS*
« Reply #38 on: March 10, 2011, 11:54:14 pm »


___________________________________________
ERROR in
action number 1
of  Step Event
for object editObjectMarker:

In script getString:
Error in code at line 187:
                     str += string(nextPoint)+string(harmful)+"
                                                        ^
at position 55: Unknown variable harmful


Might have been fixed in later alpha. I'll probably end up doing a final final alpha release. Just no new episodes added or anything like that.
if you wanna know how i did that, i changed shift to z, z to x, and x to c
i try to load a custom level and when i press z it says that, so i cant load a level
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YoSniper

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Re: Detonation Zone *ALPHA 8.1, LEVELS IN EXCHANGE FOR STREAMS*
« Reply #39 on: March 11, 2011, 08:56:11 am »


___________________________________________
ERROR in
action number 1
of  Step Event
for object editObjectMarker:

In script getString:
Error in code at line 187:
                     str += string(nextPoint)+string(harmful)+"
                                                        ^
at position 55: Unknown variable harmful


Might have been fixed in later alpha. I'll probably end up doing a final final alpha release. Just no new episodes added or anything like that.
if you wanna know how i did that, i changed shift to z, z to x, and x to c
i try to load a custom level and when i press z it says that, so i cant load a level

I don't think it has anything to do with the controls. My guess is that the level you were trying to load had at least one plasm cloud in it. I'm pretty sure I've fixed this in the gmk so far, but I will make sure to release another version soon.
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pserafi

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Re: Detonation Zone *ALPHA 8.1, LEVELS IN EXCHANGE FOR STREAMS*
« Reply #40 on: March 11, 2011, 12:36:33 pm »


___________________________________________
ERROR in
action number 1
of  Step Event
for object editObjectMarker:

In script getString:
Error in code at line 187:
                     str += string(nextPoint)+string(harmful)+"
                                                        ^
at position 55: Unknown variable harmful


Might have been fixed in later alpha. I'll probably end up doing a final final alpha release. Just no new episodes added or anything like that.
if you wanna know how i did that, i changed shift to z, z to x, and x to c
i try to load a custom level and when i press z it says that, so i cant load a level

I don't think it has anything to do with the controls. My guess is that the level you were trying to load had at least one plasm cloud in it. I'm pretty sure I've fixed this in the gmk so far, but I will make sure to release another version soon.
yep
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YoSniper

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Re: Detonation Zone *ALPHA 9.0, LEVELS IN EXCHANGE FOR STREAMS*
« Reply #41 on: March 19, 2011, 12:02:27 am »

Bump for 9.0 attention.
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YoSniper

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Re: Detonation Zone *ALPHA 9.1*
« Reply #42 on: February 12, 2013, 04:03:12 pm »

Well, here we go. I'm bringing back this game. See the original post for the demo. Hopefully I do things right this time.
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[redacted]

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Re: Detonation Zone V2 Alpha 1
« Reply #43 on: February 12, 2013, 05:22:16 pm »

Is there no story mode anymore? I kinda loved that setting D:. The story it had was pretty simple but great.
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YoSniper

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Re: Detonation Zone V2 Alpha 1
« Reply #44 on: February 12, 2013, 05:40:23 pm »

Is there no story mode anymore? I kinda loved that setting D:. The story it had was pretty simple but great.
There will be a story mode. I just need to add in the sprites and stuff for cutscenes later. It will all basically be the same game (there will be a separate story for co-op.) Just needed to start fresh and make sure all the mechanics worked correctly.
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