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Author Topic: The Rules of Making a Good Fangame  (Read 42723 times)

Fred-eye-inc

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Re: The Rules of Making a Good Fangame
« Reply #30 on: November 19, 2010, 01:26:50 pm »

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Valkema

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Re: The Rules of Making a Good Fangame
« Reply #31 on: November 19, 2010, 06:11:54 pm »

um that video doesn't support what you say at all miracle, The video is more of a complaint about bad design not bad graphics. All the graphics in the game were good graphics but very poorly implemented.
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Fred-eye-inc

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Re: The Rules of Making a Good Fangame
« Reply #32 on: November 19, 2010, 06:13:01 pm »

We'll sprites being poorly ripped counts as bad graphics.
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Valkema

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Re: The Rules of Making a Good Fangame
« Reply #33 on: November 19, 2010, 06:18:24 pm »

We'll sprites being poorly ripped counts as bad graphics.
if the screen was the right size it would be good graphics, therefore its good graphics but poorly implemented besides the graphics aren't making the game bad its just overall design
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Fred-eye-inc

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Re: The Rules of Making a Good Fangame
« Reply #34 on: November 19, 2010, 06:23:25 pm »

Bad graphics can seriously detract from the games decency. I've played games where you could barely see where you were going the sprites were awful and chunky and it was glitchy because of the large sprites. The art of the sprites persay doesn't matter it's the shape , size and way they are used.
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Valkema

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Re: The Rules of Making a Good Fangame
« Reply #35 on: November 19, 2010, 06:41:40 pm »

if the graphics don't affect the game play then why would they affect the game.
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Fred-eye-inc

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Re: The Rules of Making a Good Fangame
« Reply #36 on: November 19, 2010, 06:44:53 pm »

They certianly detract form the aesthetics and general feel of a game. And those are tow important factors for me. Definately if a game had bad graphics but was ultimately enjoyable i see no problem with it , but it could be better with graphics.
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Jksnxia

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Re: The Rules of Making a Good Fangame
« Reply #37 on: November 19, 2010, 11:51:59 pm »

Reply to above,
Play this game, not only it follows the bad fangame rules, but also look at the graphics, especially from room 2 (not screen 2) and on.
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Storyyeller

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Re: The Rules of Making a Good Fangame
« Reply #38 on: November 20, 2010, 01:01:40 am »

I'm tempted to make a game with really horrible graphics, just to prove Anonymous wrong.
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Fred-eye-inc

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Re: The Rules of Making a Good Fangame
« Reply #39 on: November 20, 2010, 05:21:43 am »

I'm tempted to make a game with really horrible graphics, just to prove Anonymous wrong.
Lmao go for it.
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Insanity Pie

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Re: The Rules of Making a Good Fangame
« Reply #40 on: November 20, 2010, 06:04:05 am »

Reply to above,
Play this game, not only it follows the bad fangame rules, but also look at the graphics, especially from room 2 (not screen 2) and on.
Completely beat this game and poor design, poor trap placement, nonsensical traps, bad boss..., the last room or 2nd last room really got me angry it was everything you should never do in a fangame all in one.
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Valkema

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Re: The Rules of Making a Good Fangame
« Reply #41 on: November 20, 2010, 09:26:06 am »

I'm tempted to make a game with really horrible graphics, just to prove Anonymous wrong.

If the graphics aren't distracting from the game play I will play it.
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Miracle

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Re: The Rules of Making a Good Fangame
« Reply #42 on: November 20, 2010, 01:25:32 pm »

I'm tempted to make a game with really horrible graphics, just to prove Anonymous wrong.
Lmao go for it.

lol, Go for it, Hon'. =)
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Storyyeller

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Re: The Rules of Making a Good Fangame
« Reply #43 on: November 20, 2010, 06:12:20 pm »

Well I'm too busy to actually make a new game, but what do you think of Pickory Solid Color Edition?

http://www.mediafire.com/?xzvit2dm9wecf46
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Valkema

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Re: The Rules of Making a Good Fangame
« Reply #44 on: November 20, 2010, 08:30:20 pm »

you forgot to add the DLL files
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