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Author Topic: JibQuest  (Read 6618 times)

Jibbix

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JibQuest
« on: March 19, 2008, 11:39:12 pm »

So I'm making a flash game in a similar vein as IWBTG: JibQuest. It should be pretty intense, I developed an engine completely from scratch, and I think it works nicely (although it is DEFINETLY not without its flaws). Made in actionscript 2.0 as an art-based tiled platformer, and the controls are explained in game. So far I have the first 4 or so screens done, so any degree of feedback would be nice now while the project is still in it's infant stages (in terms of level designing etc).

Here's a DL link:
http://www.mediafire.com/?ptupnmmmtnj

The game is meant to be reminiscent of iwbtg, but without taking every element from it, so as hard as it may be, I think I want to steer away from excessive spikes and vg ripoffs, but they're just so easy and fun  ;D ;D. Idk, I'll see where this project goes, I hope whoever decides to test it enjoys it, and I hope I get some worthwhile criticisms/bug reports etc.
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BillytheBullet

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Re: JibQuest
« Reply #1 on: March 20, 2008, 10:15:26 am »

it's a great engine for a flas game, you used actionscript 2.0 or 3.0
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Jibbix

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Re: JibQuest
« Reply #2 on: March 20, 2008, 02:25:46 pm »

I used 2.0, I have yet to learn 3.0, and I'm hesitant to switch because of that whole can't directly script things onto objects thing.
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BillytheBullet

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Re: JibQuest
« Reply #3 on: March 20, 2008, 05:01:53 pm »

buy a book for actionscript 3.0, my school laptop has flash CS3 and I use actionscript 3.0, I bought flash CS3 for dummies and there's a huge difference betweel the scripts of 2.0 and 3.0
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Jadugarr

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Re: JibQuest
« Reply #4 on: March 20, 2008, 05:19:30 pm »

Heh, I have been trying to make a game like IWBTG in flash for quite some time.

:\
My coder kind of left me for dead, and all I was ever good for is making things look hawt...

I would really like to see how yours is turning out but I cannot do it with the computer I am on now.

(Probably a lot better than mine :P)
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Jibbix

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Re: JibQuest
« Reply #5 on: March 21, 2008, 01:55:15 am »

I'll probably upload the swf somewhere, but the problem is, I import an external collision detection class from file, so without the directories in the right place the game malfunctions a lot. I gotta figure out a way to integrate the class into the file.
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Jibbix

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Re: JibQuest
« Reply #6 on: March 21, 2008, 04:51:28 pm »

Well for all parties to lazy to download things, i managed to get the swf sucessfully up on my domain:

http://www.jibbixcartoons.com/penguinbomb/JibQuest/jibquest.html

hurrah!



EDIT: I'm sorry I so offended you, and I hope this one additional post for some inane reason no longer angers you.
« Last Edit: March 21, 2008, 10:45:53 pm by Jibbix »
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Rad

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Re: JibQuest
« Reply #7 on: March 21, 2008, 09:35:32 pm »

but you failed at editing your post....
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Kitty

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Re: JibQuest
« Reply #8 on: March 21, 2008, 11:11:38 pm »

Massive lulz
"This text is here to distract you"
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Dagnarok

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Re: JibQuest
« Reply #9 on: March 21, 2008, 11:58:41 pm »

*chases after the text*
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Rad

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Re: JibQuest
« Reply #10 on: March 22, 2008, 12:41:51 pm »

EDIT: I'm sorry I so offended you, and I hope this one additional post for some inane reason no longer angers you.

heh heh heh...
haha.
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Rash

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Re: JibQuest
« Reply #11 on: March 23, 2008, 08:42:05 pm »

I like this so far.

The "this text is here to distract you" part was funny.
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7inchflame

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Re: JibQuest
« Reply #12 on: March 23, 2008, 09:27:29 pm »

the text killed me the first time :(
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Cheez

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Re: JibQuest
« Reply #13 on: March 24, 2008, 12:20:09 am »

I disagree with the buggy controls and the way saves work. Like in the pac man section, you hit some invisible floor that disappears when the pac man appears, screwing you over if you were going to make a double jump as soon as you heard the sound. Also saves shouldn't plop you in a specific spot. that's just not nice. rar D:<
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Jibbix

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Re: JibQuest
« Reply #14 on: March 25, 2008, 03:03:20 pm »

ooh ty for all the suggestions, yeah, the buggy jumping is #1 priority on my glitch-fix list (which is growing exponentially as more people test it), It's pretty hard, the whole art-based platformer thing, but I'll do the best I can. Also the save blocks thing, I was thinking about having it drop you wherever you shot it at, but then I'd have to make it so the bullets can't go through walls etc. Idk, it gets pretty ridiculous when it's like I think I solved one problem I inadvertently cause 3 more.

Ty for playing and helping me out in the infant stages of this project.  ;D
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